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Official Rule Book

Need to brush up on your yard game knowledge? We've got you covered.

From classics, like Bocce and Cornhole, to some (perhaps) lesser-known games like Kubb and Molkky, find out everything you need to know to play all of your favorite yard games right here!

Yard Game Olympics - August 2019

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Click here to download a printable version of the full Rule Book (PDF)

Bocce Rules
Bocce Ball


Split up into 2, 3 or 4 teams; each team or individual has two bocce balls of one color.


To start the game, one team (determined by a coin toss) tosses the pallino (small white ball) anywhere on the playing field.


Players from each team then alternate throwing their bocce balls, trying to get their balls as close to the pallino as possible.


Play continues until each member of each team has thrown his or her bocce ball.





After all the bocce balls have been tossed, the team with the bocce closest to the pallino wins the frame and earns 1 point (2 points if the bocce is touching the pallino).


The team that won the frame tosses the pallino and play continues. Try to keep the same throwing order throughout the game.


The first team to reach 10 points wins!

Can Jam



Set buckets 50 feet apart; partners face each other from opposite sides


Both partners complete one throw each before the next team’s turn*

*For the very first throw of the game, only one partner throws the disc before passing to the other team


Play continues until one team reaches EXACTLY 21 points




1 point for hitting the bucket with partner’s assistance (one hand only)


2 points for hitting the bucket with no assistance


3 points for discs hit into the bucket




*Top Slot: If a player throws disc into the top of the bucket without assistance, it counts as a "slot"



If a team exceeds 21 points, the points from that play are deducted from their current score


Example: a team has 19 points and accidentally dunks a bucket (3 points); their score is reduced to 16 points (19-3)




If a team reaches 21 points, the opponents have the number of chances it took the first team to reach 21 to tie the game and go into overtime


The team that tied the game chooses whether to throw first or second during overtime


Each team gets one turn; highest score wins




Buckets: Height=21.25”, Diameter=14.5”, Front Slot=15”x3”

Disc/Frisbee: 10.5” diameter




Boards are placed 27 feet apart


Team partners face each other from opposite boards


Opponents alternate tosses until all 8 bags are played


Players can throw from anywhere behind the front of the board


The highest scoring team from the previous throw plays first in the next round






The first team to reach 21 or more points wins


Bag on the board = 1 point*

*Any bag that bounces on or touches the ground does not score


Bag in the hole = 3 points


Cancellation scoring: The team with the highest score adds the difference of both scores to their total







Cornhole Boards: 2’x4’ CDX plywood & 2x4s; finished with weather-resistant polyurethane

Bags: regulation 6”x6” weather-resistant bags made with 12-ounce durable duck canvas and filled with recycled plastic pellets. Weight 14-16 ounces

Holes: 6” diameter




Build a tower by placing three blocks per story. All blocks must be perpendicular to each other




Players take turns removing blocks. Blocks must be below the top three levels


Only one hand can be used while removing blocks. You can tap the structure in order to find out which pieces are loose


If you’ve moved a piece you didn’t want to, you must put it back before taking out another



Players must always complete the top level with three blocks before starting another one

The last player who put the block on top before the tower collapsed wins







Blocks: 10.5” 2x4 pieces, stained and finished




Place the king in the center of the playing field, with 5 Kubbs placed at regular intervals along each baseline


Kubbs standing in their starting position on the baseline are called “Baseline Kubbs”


Kubbs thrown in the middle of the field, during gameplay, are called “Field Kubbs”




To decide which team starts, one person from each team throws a stick as close to the king as possible, without hitting it. The team with the stick closest to the king starts


Sticks must always be thrown vertically and underarm


Team A throws six sticks, from their baseline, at their opponent’s Baseline Kubbs


Kubbs that are successfully knocked down are then thrown by Team B onto Team A’s half of the pitch*. Team A then stands the field kubbs upright


*Any field kubb that is touching another kubb can be stacked on the other, thereby giving an advantage to the throwing team


Play then changes hands and Team B throws the sticks at Team A’s kubbs, but must first knock down any standing field kubbs. Again, kubbs that are knocked down are thrown back over onto the opposite half of the field and then stood upright


If either team leaves field kubbs standing, the kubb closest to the king now represents that side’s baseline, and throwers may step up to that line to throw at their opponent’s kubbs.


Play continues until a team knocks down all field kubbs, baseline kubbs and, finally, the King




Kubbs: 2.75”x2.75”x5.5” stained and finished wood

King Kubb: 3.5”x3.5”x12” stained and finished wood

Sticks: 12” long 1” wooden dowel, stained and finished

Ladder Golf



Ladders are set up about 15 feet apart


Partners face each other from opposite sides





The first player tosses all 3 bolas before the next player tosses his/her bolas


The winner of the round earns the first toss in the next round


Game is played to EXACTLY 21 points


If a player goes over 21 points in a round, the points for that round don’t count


In the event of a tie, as many overtime rounds are played as needed until one team ends a round 2 points ahead of the other (the 2-point rule only applies in overtime rounds)





3 points for the top step


2 points for the middle step


1 point for the bottom step


1 bonus point for hanging all 3 bolas from the same step or by hanging a bola on all 3 steps







Ladders: 42” tall, 23” wide; Leg/base width 24”

Bolas: 2 golf balls connected by 6” of nylon rope




Skittles are arranged as pictured below:


7  9  8

5  11  12  6

3  10  4

1  2




On a rotating basis, all players throw the throwing dowel (the Molkky) on the skittles


The throwing player receives either the sum of the fallen skittles (if more than one fall), or the number of points marked on the skittle (if only one falls)


The first team to reach exactly 50 points wins




After each turn, all fallen skittles are placed exactly on the spot where they fell


A skittle only counts as “fallen” if it does not lie on another skittle or on the Molkky


If no skittles are hit after a throw, it is considered a strike. If a team has 3 strikes in a row, that team is automatically out


If a team throws more than 50 points, they fall back to 35 points






Skittles: 7” stained and finished (2”) dowel rod

Throwing Dowel: 9” stained and finished (2”) dowel rod




Boards are placed 10 feet apart


Team partners face each other from opposite boards


Opponents alternate tosses until all 6 washers are played


Players can throw from anywhere behind the front of the board


The highest scoring team from the previous throw plays first in the next round




The first team to reach 21 or more points wins


Washers can flip, bounce and roll before landing in a hole. However, a washer may not roll, bounce or flip off a person or the ground


1 point for the nearest hole


3 points for the middle hole


5 points for the farthest hole


Cancellation scoring: The team with the highest score adds the difference of both scores to their total




Boxes: 16”x48” CDX plywood & artificial turf

Washers: 1/8” thick, 2.5” diameter

Holes: 4” diameter

Yard Pong



Fill 12 5-gallon buckets about halfway with water and set them up in triangle formation with 6 buckets on each side


Teams play on the same side, across from their opponents


Each player on a team throws once, aiming for the other team’s buckets


If a ball goes in a bucket, that bucket is removed


Teams are allowed ONE re-rack per game


Once one team eliminates all the other team’s buckets, they win!




If a team eliminates all their opponent’s buckets, the opposing players each get one chance to tie. Players shoot until they miss


3 buckets per side in triangular formation are used in overtime and the winning team throws first


Overtime game play is the same as normal game play




Players must throw from BEHIND the last row of buckets on their side


If 2 buckets are made in the same turn, the throwing team gets the balls back


If a ball bounces back towards the throwing team, both teams can battle for the ball. If the throwing team recovers the ball, the person who recovered it can attempt a trick shot (behind the back or between the legs)


No interference


No “island”, “heating up” or bounce rules

Can Jam
Cornhole Rules
Jenga Rules
Kubb Rules
Yard Pong Rules
Molky Rules
Ladder Golf Rules
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